Wednesday, 30 April 2014

12 ways to become a better graphic designer


GrahicMain

1. Learn to use the grid

Building a well-balanced design layout, whether for web or print, is one of the most difficult and excruciating design tasks. Grids provide an instant remedy for this problem: an organized and systematic approach to building layouts that takes away the “trial-and-error” that normally occurs.
Divide your artboard into several evenly spaced columns and rows, then use them as guides for your artwork placement.
This enables you to focus on the creative part of your design work, such as concept, typography and atmosphere, while letting the grid guide your layout decisions.
Most importantly, you will never feel intimidated by your next design project because once you create a design grid, layout options become instantly visible.
graphic 1

2. Use technology to make better font choices

How do you normally decide on a logo font? Most likely, you set the company name in your default font, then browse through your type library until you find a good-looking option. More experienced designers will know which typefaces they want to try, so they will pick them directly.
But there are problems with both of these approaches. First, you are limiting your choices to fonts available only on your computer. Second, you are not using freely available technology which is important in our fast-moving design world.
For your next design project, head over to MyFonts.com tag section. Pick the word that best describes the style you’re looking for or use the search box in the top right corner to type a specific tag.
You will be presented with an array of typefaces that match the style you’re looking for while having the ability to type your own sample text.  For example, you can pick the “restaurant” tag, type the restaurant name in the sample text box and instantly see some great fonts for your project.

3. Explore different palettes with free color generators

We are creatures of habit and most of us pick the same color combinations over and over. Believe it or not, these choices are often influenced by your software defaults – notice that most vector designs use default color swatches from Adobe Illustrator.
Adobe Kuler lets you explore and share great looking color combinations.
The simplest way to break this habit is to use online color generators, such as Adobe Kuler. This tool will let you browse through thousands of great looking color combinations, then save them in an ASE format which can be easily imported into any Adobe application (note: you need to register to be able to save but it’s free).
Another good trick is to generate your palette from an image or photo, which is immensely helpful when your brief includes mandatory images or photos, or when you simply like the colors in an image. Try Color palette generator from cssdrive.com, which will build CSS and Photoshop palettes straight from your images.

4. Design to tell a story

Great design is less about decoration and more about communication. What makes a designer famous is not the ability to create nice looking work – it’s the ability to send a message and get a point across effectively.
Environmental issues are often hard to explain, but this WWF ad is a classic example of good storytelling.
The best way to learn this skill is to study advertising techniques. Advertising can teach you about analogies, metaphors and other creative tools that will help you create convincing and persuasive designs.
Trees

5. Use pen and paper while brainstorming

Starting your design project inside Photoshop or Illustrator can be a serious handicap for a number of reasons but most notably… loss of creativity.
Jon Hicks, a notable icon designer behind MailChimp, Shopify and new Skype emoticons, always starts with pencil sketches.
Design programs weren’t made to explore design ideas and options, but to execute them once they’re already set. When you use them during the idea stage, you’re actually working incredibly slow – you need to worry about clicks, points, buttons, weights and swatches… none of which is required by your pen.
Also, you might be tempted to play with colors and effects which will only drive your attention away from the idea itself.

6. Never settle for one idea

I have a question – how do you know what’s good, until you’ve seen what’s bad?  The answer is that you don’t, yet many designers make the simple mistake of settling with the first idea that comes to mind.
Always develop at least three, completely different, design ideas for your project… no matter how overwhelming this might seem. This will not only get the generic stuff out first but will give you something to compare and separate the good from the bad.

7. Use RIS approach to drive your design decisions

This is an acronym for Response – Imagery – Solution, which is a 3-step system for coming up with highly effective designs. This method works best for more complex design pieces such as brochures, websites and posters but it can be used for logo inspiration too.
To elicit feelings of relaxation and luxury, Four Seasons uses imagery, colors, patterns and fonts which trigger such emotions.
You need to split your work into three distinct stages:
Response – which emotions and impressions do you want to elicit with your design? For example, if you’re doing a website for a popular ski resort, you might want to elicit emotions of joy and excitement while making people think the resort is upscale and prestigious.
Imagery – which images and visual elements can be used to stimulate such responses? Think in terms of colors, textures, photography, patterns and fonts. For our ski resort example, joy and excitement could be provoked with images of people skiing and having fun, while prestigious element can be introduced with big serif headlines, silvery-black palette, and perhaps slightly textured background. For this stage, it’s best to develop a mood board, but it’s not absolutely necessary.
Solution – develop the design concept based on your imagery and check to see if it makes people feel the way you intended them to.

8. Make a cover version of a popular design

Copying and imitation is generally bad for most purposes but it’s an excellent learning tool for beginners. Just as many musicians practice their skills by singing cover versions of popular songs, you can create cover versions of popular designs.
The task is simple – find a website, poster or logo design you really like, then try to reproduce it as well as you can. You can either make an identical replica, or change it to reflect your personal style.
Because of it’s popularity, the poster for the US army has been reproduced in numerous cover versions, most of them funny in their appearance.
Covering a design will make you even more appreciative of the original work, and best of all, you will expand your creative and technical skills.
You will understand how the layout was constructed (and why), which combination of fonts were used, how the particular texturing was created and which technical challenges the designer faced in order to get the details right.

9. Decorate your office – intelligently

Designers need inspiration and white walls will not give you much inspiration. However, instead of building a generic “creative” office which looks good but serves no purpose, why not decorate with practical items?
Lou Dorfsman, a graphic designer who took care of CBS identity for over 40 years, created a famous work titled Gastrotypographicalassemblage — a 35 feet wide work of art decorating the CBS cafĂ©teria.
For example, you could:
Print out your font library and hang it on a wall.
Create 20 color combinations you like and paint them on your ceiling.
Print out and frame common website or brochure layouts.
Buy a flipchart and use it to sketch ideas while standing.
This will create a stimulating environment which will get your juices flowing while providing you with references to typefaces, colors and other important elements.
Office
To get new updates Like us on FaceBook

Tuesday, 29 April 2014

Beginner Photographer Trouble & Query


As a beginner in photography, the first thing you should realize is that creating attractive and beautiful photos needs proper attention to details. Though the right equipment can make a big difference, the key factor that makes your photos appealing is capturing the essence of the object you are focusing at. Many beginners are discouraged after taking a few shots because they are not content with the outcome. Beginners are often faced with numerous queries right from the selection of the object to the focusing angle and flash use. Here are some common queries that newcomers have and tips on how to solve them.
How do I get the picture in full detail?
Most of the time beginners try to include too many things in the frame. When you want to capture a subject, you need to move closer to the subject before taking your shot. This will give the picture more precision and your photo will be better understood and appreciated. Instead of covering the overall view, make sure you get the details clearly related to the subject.
How do I get sharp and well-focused night-time images?
Taking night photography is a challenging task. You will have to work with restricted light exposure. This low light feature results in slow shutter speeds, which is difficult to shoot with in a hand held camera. Using a tripod stand and securing your digital camera to it will give you sharp images. Ensure the tripod is not disturbed while taking shots as it can blur the images.
How do I get picture with right horizon levelling?
While some individuals are gifted with steady hands that automatically give a levelled picture, many find it difficult to avoid the shaky horizons. To get a well levelled image, you need to follow the tips mentioned below.
• Use an indicator level that identifies whether the camera is on even position.
• A spirit level in the hot shoe of the camera, or if you have a tripod, the bubble level will help to maintain an even horizon.
• Most of the present day digital cameras come with a built-in digital level that can be seen on the LCD screen or the viewfinder. Read More

Thursday, 24 April 2014

Graduate Diploma - Game Design



Graduate Diploma - Game Design

Graduate Diploma of Creative Technologies

  • Lengthone academic year, full time
  • Indicative Fees$8,360 NZD per year
    $23,690 NZD per year (International)
    currency converter website
  • QualificationGraduate Diploma
    Level 7 (145 credits)
Investigate advanced game design theories while pursuing an individual investigatory project through a combination of practical workshops, theory classes, group projects and individual research. Applicants for this qualification should already hold a tertiary degree or should be able to demonstrate relevant industry experience. We expect candidates from a wide range of educational backgrounds.

Course Breakdown

Fundamental Design
Visual Design and Visual Analysis, Audio, Interactive Storytelling, Design Theories and Concepts, Design Issues, Design Principles and Elements, Design and Requirements Interaction, Quality Assurance and Design Trade-offs.

Game Design & Analysis
Game Genres, Classical Studies, History, Ethics, Mythology, Psychology, Cinematography, Lighting, Game Engines, Documentation Requirements, Game Criticism, Games and Society, Game Concepts, Social Science Investigations for Game Design, and Societal Expectations. Gameplay, Narrative/Game Writing, Story and Plot, Character Development, Art Design, Sound Design, Interaction Design and User Experience.

Conceptual Game Design
Play Mechanics, Design Approaches, Board Game and Roleplaying Design, Game Genre Concepts, Ideation, Fun, Abstract Design Elements, Psychological Design Elements, Interface Design and Iterative Game Design.

Non-Entertainment Game Design
Education Games, Training, Therapeutic Use, Simulation, Games for Political Statements, Games as an Artistic Medium, Working with Content Experts, Instructional Design Techniques and Evaluating the Effectiveness of the Game.

Creative Technologies Theories
Topics include: creative industries and creative technologies, theories and practices, project management, creative and critical thinking, critique and justification, transdisciplinary studies, communication studies, investigatory techniques and approaches, academic and commercial standards, transdisciplinary creative project and investigation and project post-mortems.
Individual Investigation and Project
In the first 16 weeks investigate an area of interest that will enable you to complete an individual project in the second 16 weeks of qualification.

Intake Calendar

Intake DateCourse DurationApplication Deadline & Notes
21st July 2014one academic year, full timeApply Now

Get in touch with the team

Our admissions department are here to help with any questions you have. Please let us know if you can’t find the information you are looking for.
phone +64 9 3030 402mail info@mediadesignschool.comView Further Contact Details